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BrainGenix-NES (Neural Emulation System) is a cutting-edge simulation platform for whole brain emulation research and development that supports digitally replicating both form and function of brain tissue. Developed by the Carboncopies Foundation's BrainGenix initiative, it complements the Virtual Brain Platform (VBP), a space for in-silico neuroscience experimentation. https://braingenix.org/Divisions/NES/Overview/
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Main API Gateway for BrainGenix. Used to manage all traffic flowing to other BG systems, such as NES, ERS, and STS.
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The Brain Emulation Challenge aims to overcome a main hurdle of current neurscience by generating standardized reference brain tissue with fully understood neural circuit structure and their functional representations. The protocol offers a multi-tiered training set generated from rigorously crafted virtual "ground-truth" brain tissue, forming a foundation for the advancement of verifiable neural circuit reconstruction and brain emulation. https://braingenix.org/Challenge/Overview/
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Source code for the BrainGenix department webpage hosted at braingenix.org.
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BrainGenix-EVM offers specialized evaluation metrics for assessing accuracy in reconstructing neuronal systems, crucial for Whole Brain Emulation. Our platform provides structural validation metrics like Edit Distance and Functional validation metrics such as Activity Correlation, ensuring fidelity in neural network topology and behavior replication. https://braingenix.org/Divisions/EVM/Overview/
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BrainGenix Environment Rendering System (ERS) aims to be a high performance rendering system aimed towards scientific applications such as virtual body simulation. [Note: This project is currently in development].
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